public interface NucleusFirstJoinEvent extends TargetPlayerEvent, MessageChannelEvent
This will fire during ClientConnectionEvent.Join
at the Order.LATE
priority. Also note that these methods
wrap around the ClientConnectionEvent.Join
event methods, so any changes to these parameters will be fed back to
the original event.
MessageChannelEvent.Chat
MessageEvent.DefaultBodyApplier, MessageEvent.DefaultHeaderApplier, MessageEvent.MessageFormatter
PARAM_MESSAGE_BODY, PARAM_MESSAGE_FOOTER, PARAM_MESSAGE_HEADER
getTargetEntity
getCause, getContext, getSource
getChannel, getOriginalChannel, setChannel
clearMessage, getFormatter, getMessage, getOriginalMessage, isMessageCancelled, setMessage, setMessage, setMessage, setMessageCancelled