Interface | Description |
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NucleusFirstJoinEvent |
Fired on a player's first time on the server.
|
NucleusModuleEvent |
A set of events that fire at various points of the NucleusPlugin lifecycle.
|
NucleusModuleEvent.AboutToConstruct |
Fired just before modules are loaded.
|
NucleusModuleEvent.AboutToEnable |
Fires when the Pre-Enable state of a module is about to be fired.
|
NucleusModuleEvent.Complete |
Fires when all modules have fully loaded and the module loader has nothing more to do.
|
NucleusModuleEvent.Enabled |
Fires when the Enable state of a module has completed, and the module is declared enabled.
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NucleusModuleEvent.PreEnable |
Fires when the Pre-Enable state of a module has completed, but is yet to be declared enabled.
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Enum | Description |
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NucleusModuleEvent.ModuleEnableState |